The early versions of counter-strike had a famous bunny-hopping bug where you could cover 40% more ground than simply walking (jumping had a bug where the X and Y coordinates were individually calculated, so if you moved in both directions at the same time you would cover sqrt(2) ground)
It was a skill honed and part of the fun of the game. Then in version 1.3 they removed it because it was a 'bug' -- they basically removed the mini-game of bunny-hopping and the first 30 seconds that were all about perfectly executing bunny hops to get into position were replaced by a monotonous boring walk.
Such a shame that the monotony of real-life is added to games.
Anyways, I think the author should try Overwatch -- it's one of the few contemporary widely played FPSs that doesn't take realism too seriously.
It was a skill honed and part of the fun of the game. Then in version 1.3 they removed it because it was a 'bug' -- they basically removed the mini-game of bunny-hopping and the first 30 seconds that were all about perfectly executing bunny hops to get into position were replaced by a monotonous boring walk.
Such a shame that the monotony of real-life is added to games.
Anyways, I think the author should try Overwatch -- it's one of the few contemporary widely played FPSs that doesn't take realism too seriously.