That's not good. A type system should be crystal clear, predictable and reliable.
> and given the learning curve
Types should not be a complex thing with a steep learning curve. If you know Assembler and C it's pretty clear what types are about. Added complexity to your codebase is what you should try to avoid at all times. We have a limited capacity of things we can think of at a time, developers should therefore focus on things that really matter. In my daily work I see highly complex piles of spaghetti in TS that are 'type safe' and easy to refactor..
That's not good. A type system should be crystal clear, predictable and reliable.
> and given the learning curve
Types should not be a complex thing with a steep learning curve. If you know Assembler and C it's pretty clear what types are about. Added complexity to your codebase is what you should try to avoid at all times. We have a limited capacity of things we can think of at a time, developers should therefore focus on things that really matter. In my daily work I see highly complex piles of spaghetti in TS that are 'type safe' and easy to refactor..