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Comment by capableweb

> From a game design perspective, for some situations this can be a real problem that leads to players getting discouraged and quitting, which leads to loss of revenue.

That sounds more like from a game business perspective. From a game design perspective, I would say it leads to the user not having fun. "Fun" being the goal of the design of the game. Loss of revenue affects a business around the game more than the game itself.

Otherwise I agree with what you're saying.

parent capableweb 6 years ago

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