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Comment by ravioli_fog

Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate.

Someone on reddit showed me this same tip.

You can even change values on the remote tab and have them reflected live in your game, which is fun for prototyping.

parent ravioli_fog 6 years ago

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