> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation.
Does this include looking at the [Server] tab in the editor once the game is running? That shows dynamically created nodes at run-time.
Does this include looking at the [Server] tab in the editor once the game is running? That shows dynamically created nodes at run-time.