I didn't say that there were no OpenGL games being released in 2019/2020 but that the ratio is definitely skewing away from OpenGL. "A lot of games" seems like a stretch compared with what the numbers used to be.
Also I think it's obvious but I'll say it anyway; it's not up to khronos it's up to developers. It doesn't matter if they continue to support OpenGL if developers move to some combination of dx11/12, Vulkan, and Metal.
WebGL and OpenGL ES aren't OpenGL. Their uptake or lack thereof in other arenas is orthogonal to whether people are moving away from OpenGL for game development.
Also I think it's obvious but I'll say it anyway; it's not up to khronos it's up to developers. It doesn't matter if they continue to support OpenGL if developers move to some combination of dx11/12, Vulkan, and Metal.
WebGL and OpenGL ES aren't OpenGL. Their uptake or lack thereof in other arenas is orthogonal to whether people are moving away from OpenGL for game development.