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Comment by leksak

This reminds me of an idea, has there ever been any multi-tiered games such that,

1. Each tier is its own game, 2. The games are not independent

As a simple, two-game, example. Imagine a strategy game such as Shogun (turn-based strategy). When the players kn that game start conflicts that opens up a match for FPS-type players to join. The outcome of the battle will depend on the FPS-player performance while the match-up is skewed depending on the relative forces deployed by the generals.

Maybe cities are maintained by more Minecraft-esque players, while the eye in the sky can submit tasks down below for resources, certain buildings, etcetera.

parent leksak 6 years ago

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