Comment
Comment by onion2k
I've only looked at the readme for gpu.js so far but from that I guess it's doing some sort of transformation from the subset of JS it supports in to GLSL, and then running that as a shader in a WebGL context. Presumably there's a not-significant overhead in both starting it up and getting data back from the gpu.js function. Is there a way to "compile" a gpu.js function to remove the translation step? That could be really useful.