Comment Comment by forsythe I believe the push and pull is between optimal path and time to find the path. The heuristic dictates whether the algorithm will lean towards Dijkstra or Greedy or somewhere in between.I got my knowledge about heuristics from here:http://theory.stanford.edu/~amitp/GameProgramming/Heuristics... parent forsythe 6 years ago
I got my knowledge about heuristics from here:
http://theory.stanford.edu/~amitp/GameProgramming/Heuristics...