I am very curious to understand better how this stacks up against the usual C++ WebRTC implementation when code size isn't an issue, particularly with respect to flexibility. (I work on a project that does VPN services over WebRTC, am doing stuff like WebRTC tunneled over WebRTC, have WebRTC routing over LwIP, and we are working on improving the congestion control algorithms.) My stripped down compile of that library--which admittedly is dropping most of the audio/video functionality as I only care about DataChannels, so maybe if I were doing video I'd be freaking out at the size of the stack (though I would imagine the video codecs would dominate the size, no?)--is clocking in at about 7MB, which is much larger than 200kB but nowhere near the point where I start to care: I mean, the default buffer size per channel in the library is a crazy large 16MB buffer, so I find myself not caring much about the size of my text segment ;P. (Are embedded systems really that constrained these days?)
One thing I have enjoyed about the C++ build is that it has tons and tons of knobs for me to mess with in the binding API... I have to reimplement the network detection and am using two separate socket implementations (which is all pretty trivial as just about everything can be subclassed and replaced), I mess with the offers and answers before handing them back/forth through the stack (which is easy as there is an object-oriented model for all of the data structures; I mean, it isn't a great model, but it is at least a model), I am able to easily assign work to occur on specific threads (and have been able to share a signaling thread while splitting networking threads across backends), and I at times reach into the heart of the system (without any code modifications, though with a really hilarious template trick to help me access private C++ class members) to pull up the SCTP stack internals. (Note that with only one arguable-exception we do everything we do currently without any modifications to WebRTC's code.)
Is this implementation going to be better for me, in maybe having fewer layers of abstraction between me and the underlying state machines, or worse, due to trying to target "embedded systems" in a programming language that tends to be less flexible (and so between those two considerations maybe leading me to have less ability to customize it without having to rewrite or hack on it directly)? I ask because I know a lot of other people see C and think "ah, finally this is simple", but I have not had any issues with the C++ codebase (the secret is to not even try to use Google's build system: just take all the .cc files you need--and only the ones you need--and link them together). (Oh, maybe even really simple: I bet this isn't going to support Windows?)
One thing I have enjoyed about the C++ build is that it has tons and tons of knobs for me to mess with in the binding API... I have to reimplement the network detection and am using two separate socket implementations (which is all pretty trivial as just about everything can be subclassed and replaced), I mess with the offers and answers before handing them back/forth through the stack (which is easy as there is an object-oriented model for all of the data structures; I mean, it isn't a great model, but it is at least a model), I am able to easily assign work to occur on specific threads (and have been able to share a signaling thread while splitting networking threads across backends), and I at times reach into the heart of the system (without any code modifications, though with a really hilarious template trick to help me access private C++ class members) to pull up the SCTP stack internals. (Note that with only one arguable-exception we do everything we do currently without any modifications to WebRTC's code.)
Is this implementation going to be better for me, in maybe having fewer layers of abstraction between me and the underlying state machines, or worse, due to trying to target "embedded systems" in a programming language that tends to be less flexible (and so between those two considerations maybe leading me to have less ability to customize it without having to rewrite or hack on it directly)? I ask because I know a lot of other people see C and think "ah, finally this is simple", but I have not had any issues with the C++ codebase (the secret is to not even try to use Google's build system: just take all the .cc files you need--and only the ones you need--and link them together). (Oh, maybe even really simple: I bet this isn't going to support Windows?)