I'm not a Godot user, I'm a Unity user, but the fact that you don't have to pay is one of the big draws of Godot. Unity Pro is $150/month per seat.
The fact that it's open source is also big, because there are often bugs in the Unity engine that I can't fix since I don't have source access.
A lot of devs also like jumping on new technology because it feels good to learn new things.
Oh and then because it's open source, you can improve the engine and it gives you the "Ikea effect" where you like something more because you helped to create it.
The fact that it's open source is also big, because there are often bugs in the Unity engine that I can't fix since I don't have source access.
A lot of devs also like jumping on new technology because it feels good to learn new things.
Oh and then because it's open source, you can improve the engine and it gives you the "Ikea effect" where you like something more because you helped to create it.