Comment

Comment by konceptz

That’s very complex compared to a model I was thinking about while reading this article.

Consider that many forms of sword fighting remove the complexity by creating zones. I’ve been told that a skilled swordsman can identify 16-32 zones considering where an attack can come from or where to strike.

Isn’t this a much easier model if you factor in the weight/mass/velocity of each particular character? This would be a little like auto-aim but you could still compute each path and create effects against one when they happen or not.

parent konceptz 6 years ago

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton