That’s very complex compared to a model I was thinking about while reading this article.
Consider that many forms of sword fighting remove the complexity by creating zones. I’ve been told that a skilled swordsman can identify 16-32 zones considering where an attack can come from or where to strike.
Isn’t this a much easier model if you factor in the weight/mass/velocity of each particular character? This would be a little like auto-aim but you could still compute each path and create effects against one when they happen or not.
Consider that many forms of sword fighting remove the complexity by creating zones. I’ve been told that a skilled swordsman can identify 16-32 zones considering where an attack can come from or where to strike.
Isn’t this a much easier model if you factor in the weight/mass/velocity of each particular character? This would be a little like auto-aim but you could still compute each path and create effects against one when they happen or not.