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Comment by redistressed

Appreciate the comment, but I want stress that the problem really is the computational complexity. (Or at least, computational complexity really is a serious problem.)

If everything in your world behaves like a bullet, physics is simple. If everything in your world behaves like a sword, physics is a nightmare. A lot of games with swords literally pretend that swords are made of bullets to get around this. No kidding.

To spoil my deep explanation: in the sense games are concerned with, a bullet is a non-rotating length-0 inertially-controlled sword. That doesn’t generalize cheaply.

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