Offtopic: One day I'd like to see a game that simulates/emulates the multiple layers that go to make up a human character.
So you'd start with the skeleton, layer muscles on top of it, then fat layers, then skin. On top of that would come a couple of layers of cloth, then leather, mail, and plate armour.
My desire to see this has kind of sprung from mods for games like Skyrim, Fallout: New Vegas, and Fallout 4. Seeing the creativity of modders who make these amazing outfits, armours, and weapons, and wondering how they'd look if they were a single layer on top of other clothing.
This, combined with the amazing hitbox work that goes into some games, could be very cool to see. Imagine a character getting hit by an arrow: it would have a vastly different effect whether it hits on a shield, against shoulder armour, or against a helmet. Now imagine if the character had their arms raised for an overhead strike with a sword, and the arrow hit their side or under their arm?
So you'd start with the skeleton, layer muscles on top of it, then fat layers, then skin. On top of that would come a couple of layers of cloth, then leather, mail, and plate armour.
My desire to see this has kind of sprung from mods for games like Skyrim, Fallout: New Vegas, and Fallout 4. Seeing the creativity of modders who make these amazing outfits, armours, and weapons, and wondering how they'd look if they were a single layer on top of other clothing.
This, combined with the amazing hitbox work that goes into some games, could be very cool to see. Imagine a character getting hit by an arrow: it would have a vastly different effect whether it hits on a shield, against shoulder armour, or against a helmet. Now imagine if the character had their arms raised for an overhead strike with a sword, and the arrow hit their side or under their arm?