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Comment by NoPiece

Castle Wolfenstein in 1981, which was the first game to include digitized speech and an early example both of stealth gaming and of the World War II shooter.

It was also an early example of procedural generated levels. During startup, it would create and write the castle map layout to the floppy disk. If you wanted to replay the level, you could pull the disk out and add a write protect tab so it couldn’t be overwritten.

parent NoPiece 6 years ago

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