Hello, very impressive project, great job! I have two qestions, somehow related but not fully.
1) How did you handle such big distance draw? Are you using lod and occlusion culling? Was it PVS or rather depth buffer based solution? Did you use bsp or octrees or something else?
2) what data structures did you use to hold the world and it's objects? And how much of it is kept on the server vs client?
1) How did you handle such big distance draw? Are you using lod and occlusion culling? Was it PVS or rather depth buffer based solution? Did you use bsp or octrees or something else?
2) what data structures did you use to hold the world and it's objects? And how much of it is kept on the server vs client?