Hear me out, Apple does this kind of stuff to keep the quality of the experience up.
So what if it’s only 15 out of 100 people who can’t or won’t pay to play that would be the ones to create a poor experience? They decided it’s worth keeping out the rest of them.
This is the same reason why they purposefully break apps on iOS updates (it’s not just about being too lean to care about backwards compat) but it forces people to update their apps and many times this comes with a QoL refresh from the developer.
They also require a DUNS number in order to publish an app as a company rather than an individual, and $100/year to publish at all.
Similar line of thinking, hoops that force people to show that they are capable of meeting a standard, even if it is just the 80/20 rule (20% of the producers who can’t jump the hoops produce 80% of the garbage) but they decided it’s worth the cost of the other 80%.
So what if it’s only 15 out of 100 people who can’t or won’t pay to play that would be the ones to create a poor experience? They decided it’s worth keeping out the rest of them.
This is the same reason why they purposefully break apps on iOS updates (it’s not just about being too lean to care about backwards compat) but it forces people to update their apps and many times this comes with a QoL refresh from the developer.
They also require a DUNS number in order to publish an app as a company rather than an individual, and $100/year to publish at all.
Similar line of thinking, hoops that force people to show that they are capable of meeting a standard, even if it is just the 80/20 rule (20% of the producers who can’t jump the hoops produce 80% of the garbage) but they decided it’s worth the cost of the other 80%.