I haven't bought this game but I watched a 12 minute speedrun of it with two devs commentating and got the feeling that QA didn't perform as well as they could have on this project.
First of all the fact that the game could be finished in 12 minutes was a surprise to both devs.
And at several points during the video dev#1 expressed surprise over a shortcut the player was taking, while dev#2 said he did that in testing all the time.
Seems like a lack of both QA and communication.
Projects are often rushed to completion for shipping, and open world games can't be the easiest thing to test. You're balancing player freedom and bug hunting. It's a challenge I can only imagine.
First of all the fact that the game could be finished in 12 minutes was a surprise to both devs.
And at several points during the video dev#1 expressed surprise over a shortcut the player was taking, while dev#2 said he did that in testing all the time.
Seems like a lack of both QA and communication.
Projects are often rushed to completion for shipping, and open world games can't be the easiest thing to test. You're balancing player freedom and bug hunting. It's a challenge I can only imagine.