Since we don't get much Shadertoy content here, I'll point out that, while this is really cool, there have been some much crazier fluid simulations on Shadertoy.
And the most insanely weird ones are hands down those by wyatt. They're often conceptual intersections between fluid, particle and wave. It's gotten so weird I have a hard time using words to describe them at this point. For example:
The most insanely fast fluid sim I've seen there is the one by nimitz: Chimera's Breath https://www.shadertoy.com/view/4tGfDW
And the most insanely weird ones are hands down those by wyatt. They're often conceptual intersections between fluid, particle and wave. It's gotten so weird I have a hard time using words to describe them at this point. For example:
Communication and Grouping - https://www.shadertoy.com/view/wtSSDm
Branching Paths - https://www.shadertoy.com/view/ts33DS
Fluid Mosaic - https://www.shadertoy.com/view/MlVfDR