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Comment by aresant

I think a fascinating part of Alyx is Valve choosing a female protagonist.

85%+ of VR users are male, compared to say 70/30 male/female balance of say Fornite. (1/2)

Any way you carve it the audience for Alyx is going to weight heavily male.

And research suggests that gender-swapping in VR is a profound psychological experience:

https://ieeexplore.ieee.org/document/8260949

(1) https://www.rakutenintelligence.com/blog/2016/virtual-realit...

(2) https://www.statista.com/statistics/865625/fortnite-players-...

(3) https://ieeexplore.ieee.org/document/8260949

parent aresant 7 years ago

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