This is exactly the move many of us in the VR community have been expecting. It may seem like a tiny percentage (because it is) but the VR numbers themselves have been growing massively since launch of Vive/Rift.
The community is alive and vibrant, not what you'd expect of dead technology.
This is exactly the move many of us in the VR community have been expecting. It may seem like a tiny percentage (because it is) but the VR numbers themselves have been growing massively since launch of Vive/Rift.
The community is alive and vibrant, not what you'd expect of dead technology.