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Comment by BPO_Quickdraw

iamwil: "My first inclination was, "but of course you need the splats where the rain drop line ends! How would it make sense otherwise?""

Exactly, I think that's default programmer-logic. "If there's a drop, it must have a splat." I used to do some programming but I'm more of an artist than a progger so I figure writing about little artsy tricks like that might help other devs out. It can be rough trying to fit cool stuff onto tiny phones haha

Luc: I'm a pixel artist at heart so I love color cycling, but ya, appearing in front of another layer blows it up. Also these days I don't think iPhone games use palettes much...I know older cel phones needed them, but for iPhone I seem to be able to get away with just using big ol' .PNGs with no palettes (which rules, 'cause I can get anti-aliased edges).

- Quickdraw

parent BPO_Quickdraw 16 years ago

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