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Comment by wanderfowl

So, a different-but-related question: Putting aside the desired addictive nature, are there any gamers out there who actually prefer microtransaction-driven loot box mechanics to more conventional item drops?

Or is this just a UX element that most people dislike or don't care about, but some people get badly addicted to?

There's so much argument about gambling, etc, but I'm yet to hear a compelling argument for why these should be allowed to exist, from a game design perspective, short of "we can make a lot of money from gamblers".

parent wanderfowl 7 years ago

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