In Overwatch, role queue is such a departure from the original vision of the game that it's hard to argue with a straight face that it's anything other than a ham-fisted attempt at short term solutions to long term problems.
The message a role queue sends is, "Ignore the problems around you and focus on only providing one part of the team's solution" instead of, "Do whatever you can to help the team win." You can't pick up someone else's slack, you can't play unique/innovative styles, you can't adapt to new strategies; it cuts off a huge creative aspect the game used to have.
The message a role queue sends is, "Ignore the problems around you and focus on only providing one part of the team's solution" instead of, "Do whatever you can to help the team win." You can't pick up someone else's slack, you can't play unique/innovative styles, you can't adapt to new strategies; it cuts off a huge creative aspect the game used to have.
It's a terrible lesson to teach children.