Team games---LoL, DotA, Overwatch---have been twisted and distorted by their respective companies to try to fit the wishes of their playerbase, who generally play these games solo. Thus team games steadily become less and less team-oriented, or more team-oriented, at the cost of ham-handed algorithmic authoritarianism (e.g. role queues).
But if stuff like this takes off, maybe companies will be more true to their vision and less pliable.
Team games---LoL, DotA, Overwatch---have been twisted and distorted by their respective companies to try to fit the wishes of their playerbase, who generally play these games solo. Thus team games steadily become less and less team-oriented, or more team-oriented, at the cost of ham-handed algorithmic authoritarianism (e.g. role queues).
But if stuff like this takes off, maybe companies will be more true to their vision and less pliable.