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Comment by derefr

There are plenty of games "for girls" (the hidden-object and life-simulation genres are almost exclusively consumed by women, regardless of theming) but they're not marketed with quite the high-budget superbowl ad-campaign effort that games "for boys" are.

I've encountered the situation many times where I'll find out one of my female friends doesn't play video games. I'll ask why, and—disregarding the people who just don't like to spend time cooped up indoors—it'll usually end out that she's just never been introduced to a game she's enjoyed. Upon introducing her to a game or two in the genres more traditionally targeted at women, she'll be just about as likely as any of my male friends to gradually evolve from there into an avid gamer: one for whom "gaming" is now counted among their serious hobbies; one who might be excited to dedicate a weekend to full "hardcore" engagement with a new game.

In other words, for these ladies, it was 100% a market education problem: the companies making these products weren't managing to make their target audience aware of them.

parent derefr 7 years ago

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