Comment Comment by sprash Found something similar on shadertoy [1] from 2013. Of course the geometry is handcoded in this case but it would be a good starting point to implement something like this via shaders in WebGL and use it for all your images on your Webpage.[1]: https://www.shadertoy.com/view/XdlGzH parent sprash 7 years ago
[1]: https://www.shadertoy.com/view/XdlGzH