Was it the university that didn't want to release it? Are they looking at commercializing it, or how does that work? Is it available in any commercial software? It kind of looks like magic and would probably be very useful for a lot of purposes.
2. So basically each point is projected to the image plane without perspective mapping? So in 3D, the further away from the camera they are the bigger they are so they all have the same size on the image? And that prevents any seams to occur in the pixel grid as things move around?
4. Experience, intuition, and elbow grease. Kind of what I thought, but I guess it's reassuring to see an expert in the field having to try 1500 variants.
Was it the university that didn't want to release it? Are they looking at commercializing it, or how does that work? Is it available in any commercial software? It kind of looks like magic and would probably be very useful for a lot of purposes.
2. So basically each point is projected to the image plane without perspective mapping? So in 3D, the further away from the camera they are the bigger they are so they all have the same size on the image? And that prevents any seams to occur in the pixel grid as things move around?
4. Experience, intuition, and elbow grease. Kind of what I thought, but I guess it's reassuring to see an expert in the field having to try 1500 variants.