Discussion

What's the best subscription model for an online game?

I'm a dev coming from an eCommerce SaaS background, where subscription pricing, either monthly or yearly, is the norm. Recently I acquired an online multiplayer game, and since it's my first time in the gaming industry I'm wondering if the same ideas work here?

The game has a hybrid monetization model. There are in-game purchases, and also a subscription plan. Sales are split about evenly between the two.

For the subscriptions, originally they offered 1 month, 3 month, 6 month, and Lifetime subscription plans. When I came on board the first thing I did was eliminate the Lifetime subscription option (replacing it with a 1 year plan). I know from my SaaS background that lifetime plans are a killer. (You collect money from the customer 1 time, but are obligated to provide support to them forever. It's like a ponzi scheme where you rely on money from new customers to keep paying your support staff dealing with old customers.)

However I now have 2 problems:

1) Sales are down. At first I thought it was just a "rain shadow" from all those lifetime subscriptions that had already been sold. (Also the old owner was doing a big sale on lifetime subscriptions before I started, and a ton of people bought it.) But now it's 6 months later and sales are still down.

2) People are always asking me why there isn't a lifetime option. Now some of those people have been around the game for a long time so they would remember we had it before, but some people are new to the game and asking about it. I see some other online games offer lifetime plans, so is that just a thing in the gaming business?

So my questions are... should I offer a lifetime subscription? Should I get rid of subscriptions entirely and focus on in-game purchases? Or something else?

Your thoughts are much appreciated!

2 points chestersquirrel 7 years ago 2 comments

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton