In release notes[0] for Cycles there are a lot of mentions of CUDA. Also many mentions of OpenCL, with the ominous note that it’s been “disabled on macOS platform”.
I’m wondering how complex can animations be, with reasonable frame render times, on macOS with Radeon Pro Vega 16? I know it’s a very open-ended question but I’m curious for any take.
(For some context, I’m completely unfamiliar with the pipeline/ecosystem, but wanted to hobby around with 3D for a while. Lacking a suitable GPU, now I’m considering how viable would this be on latest MBP’s graphics. If not so much, I might go for a cheaper GPU option & postpone my 3D experiments until I can have a fixed workstation with fast GPU in addition to laptop I use for work.)
I’m wondering how complex can animations be, with reasonable frame render times, on macOS with Radeon Pro Vega 16? I know it’s a very open-ended question but I’m curious for any take.
(For some context, I’m completely unfamiliar with the pipeline/ecosystem, but wanted to hobby around with 3D for a while. Lacking a suitable GPU, now I’m considering how viable would this be on latest MBP’s graphics. If not so much, I might go for a cheaper GPU option & postpone my 3D experiments until I can have a fixed workstation with fast GPU in addition to laptop I use for work.)
[0] https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/C...