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Comment by cawhitworth

Family comes first, except it's halfway down his list.

Snarky, yes, but I'm a bitter ex-games industry programmer and it's easy to talk, and a fuck of a lot harder to produce a work environment that is genuinely conducive to both producing excellent games and not treating your staff like shit. If Insomniac have really, genuinely managed it, then kudos to them. But I've seen a lot of lists like this in my time and, well, I don't buy it any more.

If you really want to impress me, tell me - with figures to back it up - how you made you last game with minimal to no unpaid overtime. Show me how you build slippage into the schedule. Show me how your developers all went home at 5:30pm for the entire duration of the project. Otherwise, sorry, it's just talk.

parent cawhitworth 16 years ago

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