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Comment by philipkglass
In any real-world application (robotic manufacturing, self driving vehicles, precision guided munitions targeting...) extremely fast reaction times are an essential and expected advantage of machines. I see AI game playing as interesting mostly because it provides a way to pit software against people without building a bunch of expensive physical infrastructure. If anyone ever builds a "real" robotic army it will surely use all the APM and TTFA advantages it can possibly achieve. In that sense, allowing the same advantages in combat simulation games is closer to a proper man-machine contest than one where those advantages are taken away from the machine.