Comment Comment by prideout Yeah, the painter's algorithm fails with certain geometries, like when polygons intersect each other, or when they overlap in a certain way.Maybe I should compare min positions rather than centroids, but I don't think that would fix those cases.I think the only real fix involves splitting up the polygons for the failure cases, which seems complex. parent prideout 7 years ago
Maybe I should compare min positions rather than centroids, but I don't think that would fix those cases.
I think the only real fix involves splitting up the polygons for the failure cases, which seems complex.