Comment

Comment by scandinavegan

> One of the few negative things I can say about Day of the Tentacle is that it’s more fun than it is truly innovative; it doesn’t break any new formal or thematic ground

The time travel aspect and that you control three characters in the past, present, and future, where things you do in the past affect the future was truly innovative to me. I realize now that it's not as magical design or programming wise as it appears. It's not that hard to have something done in one room affect something in another room in the game, but as a player having to think across time as well as space was really cool.

The article goes on to talk about the time travel, so it's not ignored, but it seems that I found it more innovative than the author.

Discussion

Live from the official Hacker News API

A modern reader for Hacker News · SvelteKit + Skeleton