I'm actually really dreading the Apple Arcade business model. The game developers are compensated by time spent in their game. This means that, similar to the current craze for open world games, shorter, more experimental games will simply earn less. Thus, meaningful content will be stretched even thinner to fill up more of the user's time. It's another nail in the coffin of single player narrative experiences.
Streaming services, like Google's recently announced Stadia will probably have similar compensation models.
Streaming services, like Google's recently announced Stadia will probably have similar compensation models.