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Comment by manfredo
What kind of games were played? Whether or not latency is an issue is hugely dependent on the title. A game like Sekiro: Shadows Die Twice where the bulk of the game play revolves around precision timing is going to be killed by any significant amount of latency. Unless it does something smart like trying to compensate for the latency on the client end (e.g. make a block succeed even if it was late, if it suspects that the player blocked at the right time from their perspective when viewing the delayed stream) I can't see how a game like that would be playable on Stadia.