I find it ironic that Unity is used as an example... the immediate mode UI was/is considered a joke.
Terrible performance, doesn’t scale to UIs more complex than a form (... like the ones many games tend to have)
It got to the point where there was a website dedicated to track when we’d get the current non-immediate UI, and Unity actually hired the developer of the leading non-immediate mode UI library in the asset store to work on their own offering.
Terrible performance, doesn’t scale to UIs more complex than a form (... like the ones many games tend to have)
It got to the point where there was a website dedicated to track when we’d get the current non-immediate UI, and Unity actually hired the developer of the leading non-immediate mode UI library in the asset store to work on their own offering.