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Comment by adreamingsoul

From my understanding, the current challenge with ultra-low-latency is scale. Will it scale to 100, 1000, 100,000, concurrent users?

At the moment, everyone in the industry is working to figure out how to provide a viewer experience that is similar, or better than the current expectations of live streaming.

Live streaming is hard. Ultra-low-latency is just as hard.

However, I'm still not sure why we need ultra-low-latency. Will it improve the live experience? Maybe. Aside from live-action sports or significant events, do we as content consumers really need ultra-low-latency?

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