Very excited for this release! GLFW is part of the foundation for a UI framework we're building called Revery [1] and there are several features in 3.3 that will be useful for us - transparent framebuffers, headless backend via OSMesa (important for CI / automation), and high-DPI improvements.
GLFW takes a lot of the pain out of cross-platform GPU development, and I've found the API simple and intuitive to work with. For those looking to play with it - the LearnOpenGL tutorial series [2] is excellent, and uses GLFW for managing a window and getting an OpenGL context.
GLFW takes a lot of the pain out of cross-platform GPU development, and I've found the API simple and intuitive to work with. For those looking to play with it - the LearnOpenGL tutorial series [2] is excellent, and uses GLFW for managing a window and getting an OpenGL context.
Thank you maintainers for your work on it!
- [1] Revery: https://github.com/revery-ui/revery
- [2] LearnOpenGL: https://learnopengl.com/Getting-started/Creating-a-window