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Comment by jordanpg

I love interactive fiction (as these types of games are now denoted) then and now. In principle. There are possibilities with the text-only canvas that are not even conceivable in other media.

But really, does anyone have time for these games anymore? Playing these Infocom games is a multi-month project, with a significant amount of note-taking, manual mapping, and patience (read: replay) required. To call the "parser" interface limiting is an understatement, especially where it concerns dialog.

See https://ifdb.tads.org/viewgame?id=aearuuxv83plclpl and https://hadeanlands.com/ for modern examples. They've tremendously expanded on the old guard, both in technological terms and in creativity, and yet still suffer from the same fundamental limitations.

I don't know what the future holds for IF, but more evolution is needed before these games can compete for mindshare in the 21st century. I read a lot, but I just can't make the time for these kinds of games anymore. Not even close.

parent jordanpg 7 years ago

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