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Comment by meditate

>Pirating games has never been as unattractive as it has been today due to Steam's monopoly and ubiquity.

This is a cop out to me. I have never been a fan of DRM for this reason, because it requires an unassailable monopoly for customers not to notice that it's a problem. I am probably in the minority because I've never been happy with Steam's service because of this, but as long as they are the 800 pound gorilla in the room then they obviously never will listen to any of my complaints.

If you take this line of thinking to movies, it leads to dangerous ideas like "everyone but my favorite streaming service should just close down" which is totally ridiculous, but still when I talk to friends about this issue they are quick to propose that as the solution! It really makes me try to avoid contact with the digital publishing industry as much as possible. What we see now is the movie studios' response to that which is:

- To increase the size of the data dramatically (4K+ video) so that casual sharing requires hardware investment and thus remains difficult

- To make things highly dependent on a very specialized backend to work correctly (Netflix's recent experiment with branching narratives)

- To start bundling it with other things (Amazon Prime)

- To offer streaming analytics as a better data platform than the traditional Nielsen ratings

- And probably more I can't think of right now

The thing is that these are all real value adds which I am glad to see them competing on. Right now all the downstream vendors are forced to invest in rolling their own DRM. I would rather see copyright holders offering a system where a proof of purchase can be transferred between services, but they would need to band together to actually do it and start putting that into their contracts. Can you imagine if we had that instead of DRM?

parent meditate 7 years ago

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