On the other hand, there are a lot of things that were improved:
- Slightly higher resolution (1080×1200 per-eye -> 1,280×1,440 per-eye)
- Inside-out tracking
- Guardian can be set up via video passthrough
- More comfortable halo head strap (better weight distribution, more surface area)
- Wider lens sweet spot
- Fewer god rays (better lenses)
- Less pronounced screen door effect (better lenses, RGB-stripe subpixel layout)
- Low-latency stereo-corrected video passthrough (Passthrough+)
- Headphone jack
- Slightly longer cable (4m -> 5m)
Not a huge upgrade of course, but that's probably why they called it the Rift S and not the Rift 2.
- Slightly higher resolution (1080×1200 per-eye -> 1,280×1,440 per-eye)
- Inside-out tracking
- Guardian can be set up via video passthrough
- More comfortable halo head strap (better weight distribution, more surface area)
- Wider lens sweet spot
- Fewer god rays (better lenses)
- Less pronounced screen door effect (better lenses, RGB-stripe subpixel layout)
- Low-latency stereo-corrected video passthrough (Passthrough+)
- Headphone jack
- Slightly longer cable (4m -> 5m)
Not a huge upgrade of course, but that's probably why they called it the Rift S and not the Rift 2.