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Comment by chongli

I would be genuinely surprised if anyone can build an agent that can solve Zelda for the NES without any foreknowledge of the game. So much of that game is bound up in the human cultural tropes associated with the monomyth. To finish the game you need to have at least a basic working knowledge of what it means to be a hero. There is no obvious, short-term indicator of progress the way there is in Mario (increase the x position to win).

The process of obtaining just a single piece of the Triforce (the primary indicator of progress) is so complicated that you'll essentially never see it happen with random button-pressing. So any agent attempting to play and win Zelda is going to need to develop its own model of the game world and try to understand things that way. I don't see how that is supposed to happen though, without any context.

parent chongli 7 years ago

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