The team said it, not me. (I realize I didn’t make that clear before) There was a talk at a Rust conference about it in detail.
Modularity was not the issue. Complexity combined with concurrency was. Rust’s compile time checks was what made it feasible to be so aggressive without the bugs.
Modularity was not the issue. Complexity combined with concurrency was. Rust’s compile time checks was what made it feasible to be so aggressive without the bugs.