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Comment by zemo

> Fortnite wasn’t designed to be a Second Life-style experience, or even a digital “third place“; it became one organically.

I don't even know what to do with this comment. All multiplayers games are designed to be a third place, that's why they have groups that stay together between rounds, integrated voice chat, and friend systems. Multiplayer games have been designed to act as third places for ... a long, long time now.

> Epic has also built up another great and particularly hard to establish advantage: some 200MM+ registered user accounts.

I don't think that Fornite players as a group think that setting up a new user account is a big deal. Having an account is not a particularly big point of friction any more.

> Third is the threat posed by the shift to cloud-based gaming

do players actually want this? I've only heard that players want this from "thought leader", technology speculator types. Never in my thousands of hours of online gaming have I ever heard another player talk about this.

> they will be able to support Unity and other engines as well (interoperability will obviously be critical to any Metaverse and has long been a passion point of Sweeney’s).

this seems pretty divorced from technical and political reality.

parent zemo 7 years ago

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