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Comment by 2dollars27cents

Cool. I'm more of a mechanical designer so it is hard for me to understand why this is an improvement because I'm used to requiring a lot of precision in my modeling. That said when he mentioned the ability to get line-of-sight on different curves I could appreciate it a bit more.

I still don't think that the hand controllers they're using are the best input device. I can imagine a hybrid approach where design teams are using standard surface modeling like Alias/3Ds Max/Blender for the bulk of the design work and then VR systems like this for review.

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