Fantastic read! Not to diminish the original contribution here, but I got curious and started looking for similar projects on the native (in my case iOS / Metal) side that aren't part of the usual suspects like game engines.
The technique this is based on doesn't create those satisfying tension effects but is more similar to paint flowing on a surface of water, so from a tangibility perspective I'd still love to find something closer to this post's work that runs natively.
These two are kind of fun to play with: https://github.com/andreipitis/FluidDynamicsMetal https://github.com/hagmas/MobileFluidSimulation
Both based on this approach, detailed here by Nvidia: http://developer.download.nvidia.com/books/HTML/gpugems/gpug...
The technique this is based on doesn't create those satisfying tension effects but is more similar to paint flowing on a surface of water, so from a tangibility perspective I'd still love to find something closer to this post's work that runs natively.