Imagine that we are designing an MMORPG world. We know that individual player would seek to maximize their "gains" and to advance their ranking in the game as a part of the gaming experience. Meanwhile, as the game operator, we don't want the inequality to be too extreme between the top players and the casual players so that no hopes for the newcomers to advance their ranking, which hurts their gaming experience and they would quit for other games. But is it a wise idea to brute-forcibly transfer the 'wealth' of the most hardcore, talented, or just luckiest players to the others to make the game more enjoyable for the bottom players?
If we were thinking about it in a way that "you're not one of the players, but the designer of the game," and you want the game to be sustainable and reputable, I believe the answer would not just that simple.
If we were thinking about it in a way that "you're not one of the players, but the designer of the game," and you want the game to be sustainable and reputable, I believe the answer would not just that simple.