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Comment by jacob9706

I second this heavily. I've implemented a 3d scene renderer for 3D CAM software in the past and have been wanting to get back into some 3D things to practice math as I've been feeling a bit behind where I used to be.

I spent a while getting an OpenGL environment setup in VisualStudio and got frustrated with the tooling as I've also been spending much of the last 3 years doing trivial web development. I ran across shadertoy and was able to whip up much of the core of the pathtracer there and very easily move it over to it's own project supper easily utilising REGL (https://github.com/regl-project/regl) in ~100 lines that included a camera, dynamic shader compilation based on a scene, etc...

parent jacob9706 7 years ago

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