oh god, absolutely! It's baffling to me how they did stick to a default like this for so long. It goes against any standard which has been established in similar software, not only 3ds max/maya/etc. but also engines like unity/unreal.
Like if some clever game developer suddenly decided to map forward movement to the right trigger and shooting to analog stick up on a gamepad control scheme in a FPS.
It's one of these things which you won't be able to measure, but they will certainly have lost thousands* of people trying to switch to blender by this very simple default setting. This right here is a UX lesson - take note folks!
Like if some clever game developer suddenly decided to map forward movement to the right trigger and shooting to analog stick up on a gamepad control scheme in a FPS.
It's one of these things which you won't be able to measure, but they will certainly have lost thousands* of people trying to switch to blender by this very simple default setting. This right here is a UX lesson - take note folks!
*probably, maybe